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HAVT

Make a habit of using Havt

Small habits, big results

Stay motivated by setting and tracking your habits

Role

UX Design
UI Design
UX Research

 

Scope

Heuristic Evaluation
UX Research
Usability Testing
Prototyping

Tools

Figma
Figjam
Notion

 

Timeline

2 weeks
90 hours

 

Design Thinking Process

Empathize

Define

Ideate

Prototype

Deliver

-Interviews & Surveys
-Verbatims
-Competitive Analysis 

-Problem Statement
-How might we?
-User Personas

-User Flow
-Feature Prioritization
-Moodboard
-Brand Attributes

 

-Lo-Fi Prototype
-Mid-Fi Prototype
-Desiriability Testing
-Hi-Fi Prototype
-Apple Watch Prototype

-Stakeholder Feedback
-Key Learnings 

EMPATHIZE

Interviews & Surveys
 
Interviews Verbatims
 
Competitive Analysis
 

Interviews & Surveys

After conducting a survey with 24 respondents, we gained valuable insights into people's behavior and habits toward online publications. The key findings were:

Results

76%
of users have tried to add a habit recently
58%
of them have failed on adapting to their habit
65%
had not used a habit app before
Most Desired Habits:
 Physical Activity 
 Drink Water 
 Sleep more 

Interview verbatims 

"I'm already used to a certain routine and it's hard to 'insert' a new habit there"

Competitive Analysis

I conducted a comprehensive analysis of the competitive landscape, evaluating the features of the leading industry players to ascertain the market's user expectations.​
PROS

Gamified approach, social accountability, integration with task management.

Versatile goal tracking, flexible reminders, data visualization.

Cons

Steep learning curve, limited habit customization, lack of advanced analytics.

User interface, free version limitations, lack of community features.

Clean and intuitive design, cross-platform synchronization, insightful statistics.

Simple and user-friendly interface, flexible reminders, progress tracking.

Limited habit customization, pricing, lack of integrations.

Limited habit customization, in-app purchases, lack of advanced analytics.

DEFINE

Problem Statement
 
How might we?
 
User Personas
 

Problem Statement

Busy people need an app that helps incorporate and prioritize new habits into their active lifestyle while tracking and visualizing their progress because it's essential for them to see their progress evolve to stay motivated. All this without compromising their time, attention, and money on learning a new app.

How might we?

How might we design an app that helps users track and get into their desired habits like physical activity, drink more water, sleep more all while blending the interface and their daily routines seamlessly.

user-Persona

Timothy   

24yo     
Fulltime Student
New at habit forming
Goals:
  • Get in better shape

  • Drink more Water

  • Be able to track his habits

Pain points & Frustrations
  • Forgets about the habits he wants to do

  • Time is an issue

  • He's hard on himself

CARMEN

40yo 
Working Professional
Too busy
Goals:
  • See results

  • Feel and look better

  • Be able to track her habits

Pain points & Frustrations
  • Will not pay for a habit app

  • Her brain is overused at work

  • Lacks free time

IDEATE

Feature Prioritization
 
Moodboard
 
Brand Attributes
 

Feature Prioritization 

To establish clear priorities for my ideas and desired features, I implemented a hierarchy, assigning greater significance and higher priority to certain elements. This approach allowed me to focus on these key features initially while remaining flexible to incorporate the rest in future project iterations if time permits.

Features

Moodboard

I desired a monochromatic or black-and-white color scheme with a retro techy aesthetic, as it would allow any colors utilized to be linked to a personally customized habit, while also evoking a nostalgic and technological vibe.

Moodboard

Brand Attributes

From the extensive collection of 118 descriptors provided by the Microsoft Desirability Toolkit, I deliberately selected five specific descriptors that I deemed essential for representing the desired attributes in this habit-forming application.

Clean

Intuitive

Organized

Simplistic

Usable


Once I carry out the desirability test, I will be able to observe which color scheme aligns more closely with the essence of these five descriptors.

PROTOTYPE

Lo-Fi Prototype
 
Usability Testing
 
Mid-Fi Prototype
 
Desirabilaty Testing
 
Hi-Fi Prototype
 

Lo-Fi Prototype

In order to foster my artistic expression and embrace my creative vision, I opted to manually sketch the initial wireframes. The three screens I chose to depict as wireframes illustrate the primary components of a habit-forming application: habit input, reminder customization, and completion registration.

Wireframes

lofi_edited.png
Track and monitor your habit progress with the ability to add and view your habits.
lofi_edited.png
Customize the frequency of reminders to suit your preferences.
lofi_edited.png
Record habit completion directly from the home screen for seamless input.

Usability Testing

Having established the user-personas, problem statement, and how-might-we, it is now time to evaluate the Low-Fi and Mid-Fi prototypes and advance them to the Hi-Fi stage.

 5 

​

​

User testing

in Low-Fi

 5 

​

​

User testing

in Mid-Fi

 2 

​

 

Desirability

Testing

MID-Fi Prototype

Wireframes

I implemented a toolbar for smoother navigation, enabling users to easily explore various sections and features within the interface.
I added an "Add +" button and a visible title to improve user interaction and facilitate easy content addition.
I added a homescreen image to enhance the feature's educational value and improve user understanding.

DESIRABILITY TESTING

Using the Microsoft Desirability Test Toolkit, I administered two distinct visual interfaces to a cohort of ten participants, with five individuals assigned to each interface. Each interface presented distinct aesthetics and user experiences. 

Two screen Test

 UNATTRACTIVE 
 RIGID 
 BORING 
 STRAIGHT FORWARD 
 ORGANIZED 
 RIGID 
 CLEAN 
 STRAIGHT FORWARD 
 ORGANIZED 
 SIMPLISTIC 
Despite neither outcome fully aligning with the project's intended objectives, the second option yielded comparatively more favorable results. Given the project's time constraints and associated challenges, I opted to proceed with the second option.

Hi-fi prototype

The hi-fi prototype showcases a meticulously designed user flow, allowing users to input and customize their habits, select reminder frequencies, and register their completion status for each habit.

Hi-fi user flow test

Apple watch prototype

I was presented with a challenge to create the aforementioned application for alternative devices such as desktops or smartwatches. Accordingly, I undertook the task and designed three screens specifically for the Apple Watch.

smartwatch screens

Deliver

Key Learnings
 
Next steps
 

KEY LEARNINGS

This project marked my first solo endeavor, and the experience was both exciting and challenging.

Although my goal was to create an
easy-to-use application, I soon realized that it was not an easy-to-design one.

Designing such an application necessitates careful feature prioritization, which proved to be a fascinating aspect of the project.

What made this process particularly intriguing was the fact that I am not part of the target audience. This compelled me to approach the design process with a heightened sense of empathy, striving to deeply understand the needs and requirements of users who differ from myself.

next steps

Exploring possibilities for taking the project to the next level is an intriguing prospect. It opens up the opportunity to envision a business model that not only launches the application but also generates revenue.

Should a developer express interest in collaborating on this project, I am genuinely curious and eager to breathe life into it.

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